Journal #3


 

 Gestures




 Shape and Base Sketch



    When I first started sketching Razor, I had envisioned him having some sort of sharp tail or legs. First, I went with a robotic tail made up of small triangles. However, it didn't fit his aesthetic of a speedy trouble maker. So, I decided to give him an engine in place of his lower body, with the angles of a triangle.

 Scale Sketch



    I had given Razor a circular head in my first sketch, but it looked odd upon inspection. Again, I was able to see ow I could fit in a design feature into his aesthetic, and instead I gave him "fire hair". This allows the player to visually tell that this character is, no pun intended, hot headed and reckless.

Color Sketches



    Razor's first color scheme was the one I wanted him to have when I began sketching him. An orange shaded jacket with bright eyes and dark robotic parts. His color scheme shows his character traits of being cool and cocky, while also giving off a sense of having his biggest weakness being his ego. I got this idea through the reading of Color in Video Games (2021, August 25), where Doug Stewart states that orange conveys "Joy and enthusiasm as well as frustration or freshness."

    I found Razor's second color scheme while thinking about his personality. I thought about giving his cool and loudmouth behavior and completely spinning it one hundred and eighty degrees. Instead of being a hot headed, ego filled maniac, he instead gives of the vibes of a cold-hearted machine who barely speaks a word.


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